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Question by unity_8v5OkcOBfZnEIg · Jun 17, 2021 at 04:00 PM · scripting problem

Help with OnTriggerEnter

So, I want the variable "inShadow" to change based on if you are standing in a shadow or not, and it seems to be working if you step in to a shadow, but not the otherway around.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ShadowDetection : MonoBehaviour
 {
 
     public bool inShadow = false;
     
 
 
 
     void Update()
     {
         if (inShadow == true)
         {
             Debug.Log("Shadow");
         }
         else
         {
             Debug.Log("Light");
         }
     }
 
     
 
 
     void OnTriggerEnter2D(Collider2D colinfo)
     {
         if (colinfo.gameObject.tag == "Shadow")
         {
             inShadow = true;
         }
         
         
         if (colinfo.gameObject.tag == "Background")
         {
             inShadow = false;
         }
         
         
     }
 
 
 }
 

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Answer by kristiandgrey · Jun 17, 2021 at 04:07 PM

you can use the void OnTriggerExit2D to detect when you leave a shadow , try this:

 void OnTriggerExit2D(Collider2D c)
     {
         if (c.CompareTag("Shadow"))
         {
             inShadow = false;
         }
     }

i also recommend using CompareTag instead of .tag :)

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