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Question by andrewwebber25 · Dec 18, 2017 at 09:54 PM · texturesanimationsbuild settingsimagesresizing

How to Reduce Texture File Size?

Hey guys quick question. is there an easy way to compress the file size of my Textures in Unity. Im sure this is a common topic but in my Editor Log, my Textures take up like 95% of my build. The issue is that just my main menu and first level make about a 70mb APK package. Looking at it, it appears that my character PNGs are the larger textures. For example, all my character images are 2.1mb. Meaning idle1.png = 2.1mb, idle2.png = 2.1mb, idle3.png = 2.1mb and so on. I have four characters with about 40 img each (so you can see where this is a problem) and found that they had to be reduced to about 25% to look normal on my screen. Can I just make these images 75% smaller in photoshop and save them to be smaller files that way (maybe lower the resolution and other things like that too)? If I resize my images, will that mess with the animations that used these images when being created? Thanks everyone!

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Answer by Prastiwar · Dec 19, 2017 at 06:15 AM

Take a look at: https://docs.unity3d.com/Manual/class-TextureImporterOverride.html

And make sure, sprites that are more important are higher resolution, and less - less resolution. Actually thats it.

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