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Question by ltrout1999 · Apr 26, 2016 at 11:08 PM · c#camerarotationquaternionrotate

Rotating camera not working?

I'm trying to get my camera to rotate to the next quadrant after I finish beating everything in that quad. I know how to get it to rotate, and have it all set up, it's not just working. I tried putting the rotation in it's own method instead of the update so I can just call that method to switch to a certain quad, but it only rotates maybe for maybe half a second, then stops. If I put it in the update it will rotate fully, but it will rotate as soon as I start the game, which I don't want to happen. Here are my classes. RotateToQuad2: http://pastebin.com/XLrX3Na0 TeleportPlayer/RotateCamera: http://pastebin.com/LDjMCaqG

Now, I have tried just leaving the RotateToQuad script in a folder but it won't let me assign any transforms to it. How should I go about getting this setup correctly?

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