- Home /
How to change animations direction?
Hi, I'm very rookie on Unity. I downloaded a model "samurai red" from the asset store and in the Inspector > Animations, he is facing on the red line as the image below.
For some reasons, I want to change his direction on his right side, which means his eyes sight and the red line is vertical. Is there any way to do that? Thanks!
So, you want to rotate the mesh to the right, but keep the forward vector the same? Either make the object the child of another objects, and rotate it accordingly, or edit the model in your 3D modeling application.
Yea I want to rotate the mesh to the right, I thought Unity3D is capable to modify it... maybe creating another child is a good idea, thanks!
Your answer
Follow this Question
Related Questions
How do I know if a clicked vertex is contained in a blendshape? 0 Answers
Quick way to reproduce fully rigged, animated prefabs with different meshes/Materials? 1 Answer
How get an animation to play at runtime? 1 Answer
Workaround to Non-Convex mesh colliders with non-Kinematic RigidBodies? 1 Answer
Model is facing the wrong way 1 Answer