"Spawn scene object not found" coming from LLAPI?
Hello.
I've written a comms system for my project with the LLAPI. I set up a MessageHandler, made a class devired from MessageBase and sent it using NetworkServer.SendToAll. I've used LLAPI once before and am pretty sure I've included all required steps again this time too, everything looks fine.
The server is attempting to send fine, no errors. The clients are giving an error "Spawn scene object not found for 0, UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()"
This is usually associated with the HLAPI. But I am not using player or object spawning. The spawn list is empty. I am not even using network identities! I thought maybe one was accidentally added, but I can not find one anywhere in the project, and I have deleted everything I could manage deleting to double-check. I get this error at 60Hz - the rate the server is sending. If I never register my NetworkMessageDelegate with NetworkServer.RegisterHandler, I do not see the error.
This all suggests that the LLAPI is internally using code from the HLAPI, and my errors are coming out of SpawnSceneObject. Is this possible? If so what do they actually mean in this context?
Your answer
Follow this Question
Related Questions
Inconsistent spawning between editor and build client 1 Answer
Problem with instantiating and declaring objects in Netcode on client 0 Answers
Make a child object Spawn a game object networking 1 Answer
Networking spawn player prefab 1 Answer
unet game spawning player at spawn points not working 0 Answers