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Long animation entry and exit.
Is there a way to make a character exit its animation? Instead of making animation hit 1, hit 2, hit 3, Hit done, we think about going for a three hit combo system to create special move, and with root authoring, the unit will move as it does the special move and everytime the same button is pressed.
say Press X three times, and the move goes for 3 hits, and closure. Press twice and and itll stop midway and fall. Get hit by enemy, change animation to damaged.
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