Something wrong with shadows, lightmaps
Hi. I'm wondering about it for a while so I'll ask you. I have a building in Unity with two floors. On each floor lighing is the same (same properties and values). But in lower floor there is something wrong with shadows and/or lightmaps. It is shown on photos. Do you know what may be the reason of those dark pixels which I assume are shadows?
Answer by Backside2357 · Jan 04, 2018 at 11:03 AM
DId you build the geometry yourself with a tool like Blender? Because this looks like a problem with the mesh and it could be that there are multiple triangles in the same spot on top of each other or that a face normal points to the wrong direction. You could also try to give the wall some depth instead it just being a plane.
Answer by pechcinsylwia · Jan 04, 2018 at 11:08 AM
@Backside2357 Yes, I was modelling everything on my own in Maya. So you suggest to check if everything is okay with models? The other thing that I'm wondering about is the way how lights look. I mean in 'right' photo lights are much different when it comes to some kind of highlights on the ceiling. There is no such thing in 'wrong' photo. That's why I thought it may be something wrong with lights.
Yes, I had similar problems with lights and I could fix it by making planes solid and by fixing face normals. So I suggest you play around a little with these things.
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