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Question by
LW · Dec 18, 2017 at 02:31 PM ·
gameobjectscenedontdestroyonload
GameObject::scene and DontDestroyOnLoad()
Hi,
If I assign a GameObject to the DontDestroyOnLoad() method and then call print(gameObject.scene.name) it prints out "DontDestroyOnLoad" instead of the scene name. Is there a way to get the scene in which the object was created after assigning it to DontDestroyOnLoad()?
I know it can be done prior but I'm looking for a way to check after without storing a variable.
Thanks,
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