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Set content of a custom tag of a WebGL template via script
Hi,
is it possible to set the content of a custom tag of a WebGL template via script?
Normally you set the value of this kind of tags in the inspector of the PlayerSettings by writing it into the input field. I want to write informations to tags automatically, because the information about the scene is to much to write it manual into the input fields.
Content of a rendered WebGL scene can't be interpreted by a search robot (e.g. google), so there will be no information's showing up on the google search result page, even if the WebGL scene contains informations relevant to the entered search query. In case of SEO, the possibility to provide additional informations as HTML, could be a useful feature.
Basic informations about tags are here:
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