Shadergraph same texture different result
Hello I am trying to build a hologram shader with using brackeys tutorial
Example project shader works fine but mine is working oddly. They are using the same texture and same subgraph but texture appliance is pretty different.
Anyone have any idea?


Forum has a upload limit I am posting sub graph image but its mainly a 2dtexture and sample texture only. They are both using same texture
It is freaking me out I hope someone answers
thanks
 
                 
                premade-sshader.png 
                (238.2 kB) 
               
 
                
                 
                my-shader.png 
                (110.9 kB) 
               
 
              
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              koobas.hobune.stream
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