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Maximize on play issue, perhaps bug?
Any thoughts / help with this problem will be much appreciated. I am using the unity provided AI car that follows unity provided waypoint circuit. I am also using the unity player car which I have attached waypoints to. With a collider as trigger when the player car enters the ai car collider trigger the waypoint circuit is updated to be two points parented to the player car. Everything works great in editor mode. In editor mode the ai car chases the player car as expected. When maximize on play is enabled and it is truly in fullscreen mode the waypoint transform does not remain attached to the parent player car. It transports itself to what looks like the original starting position of the ai car. When the player car enters the ai car trigger collider the ai car chases after the transform that is no longer attached to the parent. Again, everything works as it should in editor mode but doesn't work when maximize on play is enable and gameplay is in true full screen. Also builds don't work right either. If you need more information I will be glad to provide ways to duplicate the problem. Just hoping to start the conversation here. Thanks!
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