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Question by wojtask12 · Jul 11, 2016 at 06:22 PM · iosperformanceprofilerremote

Remote Profiling for iOS

Hey guys, I need some help with accessing remote device profiler data. Here's the issue: I've got the game running perfectly on my device ( iPod touch 6g), I pushed it to Testflight and enabled external testing for some guys. They're reporting some framerate and performance issues on their devices (iphone 6 and 6+). How can I access their devices logs to analyze them? I was thinking about using Profiler.enableBinaryLog and uploading this .log.data file somewhere to my server, but the question is: how can I access this file to create WWWForm for upload, what's its path on iOS device? The Manual says that on iOS i can only access logs via XCode Organizer, but it needs physical connection to XCode, right? Any other ideas how to view profiler data on the remote device?

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avatar image wojtask12 · Jul 11, 2016 at 09:44 PM 0
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I already solved this particular framerate issue (switching $$anonymous$$etal to OpenGL helped), but I still would love to find out how to do remote profiling on iOS

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