How To Use Metalic/Specular Map In Mobile Material
I am using Substance Painter and there is not "Unity 5 Mobile Export" option so I choose "Unity 5 Standart Metalic"
However I am making a mobile game and I want to use Unity Mobile Material. Since I export diffuse texture(albedo) and metalic map I have to use both textures to get the same looking as Substance Painter. I put both models which uses metalic map and which don't.
Mobile material has no metalic map slot. Question is how can I get normal result with Substance Painter by using mobile material in Unity?
King Regards.
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