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Question by Senhyro · Dec 16, 2017 at 04:21 PM · 3drandomrandom.rangeturrets

Random target not working

  1. What am i trying to achieve? I'm trying to make a turret that finds a random enemy, and target it. Targetting the enemy works.

But it's not random. All my turrets seem to target the same enemy even tho i bind a random variable to it.

  • Note : The random enemy is selected by the var rand = Random.Range(0, count);

GIF OF TURRET IN ACTION

     void UpdateCount() 
         {
             count = targetArray.Length-1;
         }
     
         void UpdateTargetArray() 
         {
             
             //Check for new enemies.
             //Refill the array with the new enemies.
             targetArray = GameObject.FindGameObjectsWithTag ("Enemy");
         
             UpdateCount ();
             if (count > 0) 
             {
                 //Set the target for the turret.
             
     
                 var rand = Random.Range (0, count);
                 Debug.Log (rand.ToString ());
                 target = targetArray [rand];
             }
         }


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avatar image Nomenokes · Dec 16, 2017 at 04:47 PM 2
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Part of the problem may be that Random.Range(int,int) excludes the max. So you would want to do

 count = targetArray.Length;

This probably isn't the whole thing, though.

avatar image Senhyro Nomenokes · Dec 16, 2017 at 05:27 PM 0
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If i don't count = targetArray.Length -1; i will get the error ' IndexOutOfRangeException' cause of how an array works. If the array has 1 object in it. The array length is 1, but you call it by array[0], hence the -1 !

avatar image Nomenokes Senhyro · Dec 16, 2017 at 05:31 PM 0
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The way that you are using the Random.Range function it should work the way I said... anyway, that's a $$anonymous$$or problem.

avatar image Vilhien · Dec 16, 2017 at 05:16 PM 2
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I guess this might be a stupid question to ask in reference to the above.. But is that script being handled by every turret, or are the turrets being guided from one instance of that script?

If its figuring the random value once and assigning it to all the guns that would make sense as to why you're having them all target the same enemy.

avatar image Senhyro Vilhien · Dec 16, 2017 at 05:24 PM 1
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The script is attached to the prefab. As soon as i spawn the prefab, it creates the turret. So it should be, that every turret has it's own '' $$anonymous$$d '', right?

avatar image Nomenokes · Dec 16, 2017 at 05:36 PM 0
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Try printing out the targetarray length, see if it changes correctly with GameObject.FindGameObjectsWithTag ("Enemy"); .

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