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Question by Consul-Livius · Dec 15, 2017 at 11:52 PM · gameobjectinstantiatedestroydeath

How to Destroy game object after a few seconds then instantiate an explosion upon death?

Hello,

I`m new to Unity and programming and i have a problem I wrote a small crappy function where my game object dies after 3 seconds and instantiate an explosion. But it instantiates the explosion when I instantiate the game object that is supposed to die after 3 seconds.

What i want is to instantiate a torpedo, destroy it after a few seconds and instantiate an explosion.

I put the instantiation in start because if i put it in Update it instantiate a crap top of explosions for some reason when my torpedo is instantiated.

Does anyone know how to approach this ? Thank you ^-^

Here is my code :

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class RocketPlayer : MonoBehaviour {

 public Rigidbody rocketRb;

 public GameObject explode;

 public float speed;

 public bool isDeadRocket;

 void Start () 
 {
     isDeadRocket = false;
     rocketRb.velocity = transform.forward * speed;


     if (isDeadRocket = true) {
         Instantiate (explode, transform.position, transform.rotation);
     }

 }
 

 void Update () 
 {
     
 }

 public void RocketDeath ()
 {

     Destroy (gameObject, 3);
     isDeadRocket = true;


 }

}

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avatar image KittenSnipes · Dec 16, 2017 at 12:43 AM 0
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@Consul-Livius

Where do you use RocketDeath?

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Answer by KittenSnipes · Dec 16, 2017 at 12:54 AM

@Consul-Livius

Wherever you use rocketdeath you can have a boolean after it that you can use in this class. So something like:

  if (object == null) {
      objectIsDestroyed == true;
  }

In the class that uses RocketDeath and then use that boolean to instantiate the explosion at the death site.

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