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how to solve shader problems while switching to another plateform?
When I have finished my game development I want to switch it to android plateform but when I did it I have an error which make the world of my game PINK and this is the message I get:
Shader error in 'Custom/SnowTop': invalid subscript 'boxMax' at line 146 (on d3d11)
Android uses OpenGL and you use a script which does not work on OpenGL. If you build for multiple devices you may want to use fallback shaders. Otherwise, show the code, maybe someone who knows shaders will help you out.
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