Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by chayanvinayak · Aug 01, 2014 at 12:53 AM · javascriptexceptiontry-catch

Catch Exception from a failed Unity Command

What I am trying to do :

Using following few lines of code I am trying to create a Prefab in a directory. Using try-catch statement, I want to create prefab under "Assets" folder if provided directory does not exist.

What is not working:

When PrefabUtility.CreatePrefab() command fails when provided directory does not exist, it should throw an exception which eventually should execute catch() code i.e. create prefab under "Assets" folder. But it is not doing so.

Code :

 string PrefabDir  = "Assets/_prefabs";
 try 
 {
      PrefabUtility.CreatePrefab (PrefabDir + modelGameObj.name + ".prefab", modelGameObj);   
 } 
 catch(Exception e)
 {
      Debug.Log (e);
      PrefabUtility.CreatePrefab ("Assets/" + modelGameObj.name + ".prefab", modelGameObj);   
 }


What I also tried :

I also tried catch UnityException, which doesn't seem to be working as well. [ catch( UnityException e) ]

I can definitely check if directory exist using Directory.Exists(PrefabDir) but I want to understand why it is not catching the exception.

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Try/Catch block stops exception from happening 0 Answers

Stop Game on Exception 4 Answers

C# try catch block doesn't work for iOS? 2 Answers

How do I catch the SendMessage Has No Reciever exception thrown when I try to run a function with SendMessage that does not exist? 1 Answer

Try Catch not working with VideoPlayer 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges