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Question by OshakieGittens61 · Jun 07, 2016 at 04:31 AM · gameobjectraycasttransform.positionswap

NullReferenceException: Object reference not set to an instance of an object Worp.Update () (at Assets/Scripts/Worp.cs:33)

So yh this scrpt is suppose to give my player the ability to swap his position with any gameobject clicked on with a tag "swappable", but so it doesn't work and only gives the error above

 using UnityEngine;
 using System.Collections;
 
 public class Worp : MonoBehaviour {
 
     //This scipt is attach to my thirdperson player
 
     public Transform object1; //player
     Transform object2; 
  
     Vector3 targetposition;
    
     
     public float range = 2;
     void start()
     {
     
        
     }
     void Update()
     {
        
         if (Input.GetMouseButton(0))
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
           
             if (Physics.Raycast(ray, out hit))
             {
               
                if(hit.collider.tag== "swappable")
                {
                     Debug.Log("Right object");
                    object2.transform.position = hit.transform.position;
                     
 
                     Vector3 tempPosition = object1.position;
                     object1.position = object2.transform.position;
                     object2.transform.position = tempPosition;
 
                 }
 
             }
         }
     }
 
    
 }

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avatar image saschandroid · Jun 07, 2016 at 06:08 AM 0
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Is this the whole script? What is object2? You haven't assigned anything to the variable, so it's always null and you get an exception when trying to change its position.

avatar image Eudaimonium · Jun 07, 2016 at 10:09 AM 1
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Yeah, you're immediately trying to access some member of "object2" even though it has not yet been set to anything, there for it does not have any members such as "transform".

Immediately after your Debug.Log line, use this: object2 = hit.transform;

Oh and, object2 is already a "transform", so you don't need to access "object2.transform", just shorten that to "object2".

avatar image OshakieGittens61 Eudaimonium · Jun 07, 2016 at 01:56 PM 0
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Yh. That work. Thanks man

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