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Question by lPVDl · Dec 15, 2017 at 07:29 AM · transformreplacederived-class

Replace gameObject.Transform with MyTransform class.

I want to define my own transformation rules in my own class derived from the UnityEngine.Transform. Is there a way to replace GameObject's native transform with my own (just like RectTransform does)? I guess I can override Transform editor, add MyTransform as MonoBehaviour and hide UnityEngine.Transform, but is there a simpler way to do it?

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Answer by zero_null · Dec 15, 2017 at 08:10 AM

It may not seem like an answer but I don't think it's possible. The transform component is essential even for empty gameObjects so there won't be an even simpler method that you are looking for.

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