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Question by Ali1992616 · Dec 15, 2017 at 12:51 AM · mathsine-wave

How to change the direction, amplitude and frequency on click of Object that uses sine wave pattern to move

I have a problem with the player script I am developing. the player at default moves in a sine wave pattern, but on clicking on the button I need to change the direction, amplitude, and frequency of the player. I which I am stuck here and I don't know how to code it. To make the problem more crystal clear I need the movement similar to this game: https://www.youtube.com/watch?v=Wr4NTsAthM4&t=35s this is the code of the player : private float ForwardSpeed = 3f; // forward speed of the bird private float DefaultBounceSpeed = 4f; // Default Bouncing speed of the bird private float DefaultAmplitude = 2f; // Default amplitude of the sine private bool Button;

     [HideInInspector]
     public bool isAlive; // bool
 
     void start(){
     
     isAlive = true;
     
     }
     
     void FixedUpdate(){
     
     if(isAlive){
         PlayerMovement(); // controls the movement of the player 
     }
         private void PlayerMovement()
     {
     Vector3 temp = transform.position;
     temp.x += ForwardSpeed * Time.deltaTime;
     temp.y = DefaultAmplitude * (Mathf.Sin(DefaultBounceSpeed * Time.time));
     transform.position = temp;
     }
     }
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Answer by Ali1992616 · Dec 15, 2017 at 07:04 PM

Guys where are you ?! Anyone here can help me

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