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Question by makertoo · Dec 04, 2014 at 06:48 PM · c#collisionraycasting

2D Raycasting to detect if a player isGrounded

Hy everybody, In my 2D game plateform, I want to check if my player is on the ground. For this, I use this code in my FixedUpdate() method:

     void FixedUpdate(){
    RaycastHit2D hit=Physics2D.Raycast(transform.position,-Vector.up,velocity.y);
    if(hit.collider!=null){
    isGrounded=true;
   }
 }

As a result, the Raycast function returns my own player collider2D. I've tried with layers but doesn't work (I added a tag and assigned it to the plateform, added the LayerMask.NameToLayer("plateforms") as an argument to my method and I had the same result). Do you know how to send the exact Ray (what are the rights arguments of origins, direction and distance)? Thanks in advance

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Answer by Joshdbb · Dec 04, 2014 at 08:02 PM

You need to set the 'Layer' instead of the 'Tag'.

Also if you make your layer mask a public variable then you can set it in the editor using a drop down menu which can be very useful.

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