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Question by Gilead7 · Apr 23, 2012 at 05:05 PM · c#playerprefsarrays

Player Prefs Mixed Array

I can save each item individually to PlayerPrefs, but I thought using an array for each part: stats, vitals, skills, etc would be a better way to go. I found a great script that can do it, but I still need to create the arrays. The trouble is that I have strings, floats and ints. Is there an array type I can use to keep the different parts all together? Or am I just over thinking the whole process?

Thanks!

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avatar image Gilead7 · Apr 24, 2012 at 02:59 PM 0
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Thanks Bunny!

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Answer by Eric5h5 · Apr 23, 2012 at 05:44 PM

You should use something other than PlayerPrefs for that sort of thing, namely writing to a file, possibly using XML.

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avatar image Gilead7 · Apr 23, 2012 at 07:56 PM 0
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Why is a db or X$$anonymous$$L file better than using PlayerPrefs?

avatar image Fabkins · Apr 23, 2012 at 08:14 PM 0
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Because PlayerPrefs stores things where the OS stores application preferences. On windows in the Registery , on $$anonymous$$ac OSX plists, etc.

Its great for things you do infrequently like remembering which was last game save or game options.

See the thread on game saves.

avatar image Eric5h5 · Apr 23, 2012 at 08:17 PM 0
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PlayerPrefs is quite limited. It good for small stuff, but when you get to the point of storing arrays of custom classes, you're beyond what PlayerPrefs can reasonably do.

avatar image Gilead7 · Apr 23, 2012 at 08:52 PM 0
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Thanks Eric! Plus you are limited to 1 meg.

avatar image Bunny83 · Apr 23, 2012 at 09:08 PM 1
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@Gilead: No the 1 meg limit exists only in the webplayer. In a webbuild however you don't have much alternatives beside serverside storage. Webpage-cookies would be another way, but they are even more limited :D

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