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Best fluid simulation
Hello,
I'm going to develop game similar to Nintendo's Splatoon 2 with Unity3D. - https://www.youtube.com/watch?v=-znt5KitS8E This game needs fluid simulation. I found this asset - - https://www.assetstore.unity3d.com/en/#!/content/63067.
But I can see this Obi Fluid asset is good for only small scale simulation. Does any one know better solution for this game style? Or how can I use Obi Fluid for my project? Maybe I can lower resolution, increase timesteps. If anyone already have experience, please help me. Target platform is Desktop.
Thank you.
You can use Obi Fluid for a splatoon effect, of course. But you have to disable the fluid after it stops. If you are still interested, visit the official obi website and forum here: http://obi.virtualmethodstudio.com/
Answer by Bunny83 · Sep 25, 2018 at 07:54 PM
I've never played splatoon, however from what i've seen it doesn't use any fluid at all. It's basically the same mechanic as TAG: the power of paint from which Portal2 got the idea for it's own gels (actually the tag team was hired by valve).
If you really are after the same mechanic as in those games you have to split the problem into seperate parts. The actual "painting" of the world is usually done by just using shaders and texture maps where you actually paint on. The fireing of the weapon is another thing. You may just use particles. This could probably be done with Unity's particle system. If you are after those shiny mesh blobs as in splatoon it would require some additional work. Though most of the look and feel of the game comes from the splash effect which most likely is also either just a particle system effect or some premade animation. It's hard to tell from looking at that video as the game is quite fast. If you have the game you can should take your time and closely watch everything from your perspective and from another player. The own firing animation often looks different than what you see from others.
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