Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by the_megajoey · Dec 14, 2017 at 07:04 PM · c#errorlist

Need help with ArgumentOutOfRange Error

I'm currently getting this error.

 ArgumentOutOfRangeException: Argument is out of range.
 Parameter name: index
 System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
 Gaskin_G015877f.Controllers.NewCombatAI.combatAction () (at Assets/Mods/Gaskin_G015877f/NewCombatAI.cs:220)
 NoxCore.Controllers.AIStateController.processState () (at Assets/Custom Scripts/Controllers/AI/AIStateController.cs:111)
 NoxCore.Controllers.AIStateController+<update>c__Iterator0.MoveNext () (at Assets/Custom Scripts/Controllers/AI/AIStateController.cs:85)
 UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

From this code.

 if (structure.scanner.isNewSweep() == true)
                         {
                             Gui.setMessage("scanning");
 
                             frontTargets.Clear();
                             shieldedTargets.Clear();
                             potentialMissileTargets.Clear();
 
                             // group1 finds a target
                             List<Weapon> weapons = group1.getAllWeapons();
                             Weapon weap1 = weapons[2];
 
                             foreach (GameObject target1 in structure.scanner.getEnemiesInRange())
                             {
                                 TurretSocket turretSocket = weap1.Socket as TurretSocket;
 
                                 Vector3 pos = turretSocket.transform.position;
                                 Vector3 forward = turretSocket.transform.TransformDirection(0, 1, 0);
 
                                 if (Vector3.Dot(forward, (target1.transform.position - pos)) >= Mathf.Cos(turretSocket.fireArcHalf))
                                 {
                                     frontTargets.Add(target1);
                                 }
                             }
 
                             group1.setTarget(frontTargets[0]);
                             // group1 stops here
 
                             //group2 finds a target
                             if (missileTarget == null)
                             {
                                 foreach (GameObject target2 in structure.scanner.getEnemiesInRange())
                                 {
                                     if (Vector3.Distance(target2.transform.position, transform.position) <= 1000)
                                     {
                                         potentialMissileTargets.Add(target2);
                                     }
                                 }
 
                                 missileTarget = potentialMissileTargets[0];
 
                             }
                             else
                             {
                                 if (ammoRequired == 0)
                                 {
                                     ammoRequired = (missileTarget.GetComponent<Structure>().MaxHullStrength / 100);
                                 }
 
                                 group2.setTarget(missileTarget);
                             }                           
                             //group2 stops here
 
                             //group3 finds a target
                             foreach (GameObject target3 in structure.scanner.getEnemiesInRange())
                             {
                                 if (target3.GetComponent<StaticTarget>() != null)
                                 {
                                     if (target3.GetComponent<StaticTarget>().AllShieldsFailed != true)
                                     {
                                         shieldedTargets.Add(target3);
                                         //Gui.setMessage("found shielded target");
                                     }
                                 }
 
                                 if (shieldedTargets.Count > 0)
                                 {
                                     group3.setTarget(shieldedTargets[0]);
                                 }
                             }
 
                             //group3 stops here


from what I understand its to do with a list somewhere not having any content but I'm not sure which one. the lists here aren't manipulated anywhere else within the code so something here is causing the issue.

Any help would be appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Legend_Bacon · Dec 14, 2017 at 07:20 PM

Hello there,

The error you are getting means that you are trying to grab something from a specific position in a List, yet that position doesn't exist because the List is too short. For example, you may be trying to grabd the 5th item a a List that's only 3 items long.

As a general rule, you should avoid getting an item from a list by giving it a magic (understand arbitrary) number. At the beginning of this sample for example, you use Weapon weap1 = weapons[2]; You are trying to grab the 3rd element, but that list might not have that many items inside it, which would output your error.

An easy way to find out is to debug it: Try throwing the line Debug.Log(weapons.Count); in there, right before Weapon weap1 = weapons[2];. If you don't have at least "3", then that's your issue. Also, when creating a new List, I've had some issues with the "=" operator in the past. You might want to try using List<Weapon> weapons = new List<Weapon>(group1.getAllWeapons()); instead.

Same thing a little lower, you are doing missileTarget = potentialMissileTargets[0];, yet that collection might be empty. You should debug it as well.

I hope that helps!

~LegendBacon

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image the_megajoey · Dec 15, 2017 at 09:23 PM 0
Share

You are right I found the problem not long after posting, my fix was to add this line before trying to pull data from certain lists

if(listname.count > 0) {

}

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

434 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

error CS0246: The type or namespace name `List' could not be found. 1 Answer

Can´t instantiate objects in list correctly 1 Answer

[Solved]List.FindIndex error C# 1 Answer

A node in a childnode? 1 Answer

Problem with List not filling using add method in a foreach loop 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges