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Question by jc_lvngstn 1 · Apr 30, 2010 at 08:15 PM · destroyeventondestroy

OnDestroy notification?

I'd like to be notified when object is about to be destroyed. I don't see a GameObject.OnDestroy method, any way to know this?

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Answer by Eric5h5 · Apr 30, 2010 at 08:23 PM

Edit: OnDestroy now exists in Unity 3.2. No need for hacks anymore!

Use OnDisable. You can determine whether the script is being disabled or the object is destroyed/deactivated like this:

function OnDisable() { 
   if (gameObject.active) { 
      print ("Disabled");
   } 
   else { 
      print ("Destroyed or set inactive");
   } 
}

NOTE! The above code longer works the same in Unity 3. It works like this instead, which seems less useful:

function OnDisable() { 
   if (gameObject.active) { 
      print ("Disabled or Destroyed");
   } 
   else { 
      print ("Set inactive");
   } 
}
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avatar image jc_lvngstn 1 · Apr 30, 2010 at 08:27 PM 0
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Thanks for the quick reply!

avatar image Matthew A · Oct 30, 2010 at 12:55 PM 0
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Note, that OnDisable will be called (with the gameObject set to inactive) when loading a new level, even if DontDestroyOnLoad has been called.

avatar image David St-Hilaire · Jan 11, 2011 at 02:12 PM 0
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Is there any way to have a OnDestroy callback?? this would be really usefull when child objects get destroyed and some cleanup needs to be done...

avatar image Eric5h5 · Jan 11, 2011 at 10:04 PM 0
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The way to get an OnDestroy callback is for UT to program one into Unity.

avatar image Wolfram · Jun 15, 2011 at 03:53 PM 0
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I just tried your code examples with Unity 3.3, and it behaves as described in your first code fragment, the second code fragment is not correct for 3.3.

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