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Question by ByMikhail · Apr 03, 2017 at 08:27 PM · scripting problemscriptableobject

'Reset' action in ScriptableObject context menu remove 'name' field of this instance. How can I save the value of this or other field on 'Reset' action?

Hi, all! I need your help!) This is my simple script:

 [CreateAssetMenu(fileName = "TestAsset", menuName = "TestAsset")]
 public class Test : ScriptableObject { }

And these images demonstrates what I do:

alt text

reset.png (13.0 kB)
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Answer by ByMikhail · Apr 04, 2017 at 09:29 AM

I solved this problem. This is my solution:

 [CreateAssetMenu(fileName = "TestAsset", menuName = "TestAsset")]
  public class Test : ScriptableObject
 {
     public Type field;
 
 #if UNITY_EDITOR
 
     private Type m_FieldReset;
 
     protected virtual void Reset()
     {
         name = System.IO.Path.GetFileNameWithoutExtension(UnityEditor.AssetDatabase.GetAssetPath(GetInstanceID()));
         field = m_FieldReset;
     }
 
     protected virtual void OnValidate()
     {
         m_FieldReset = field;
     }
 
 #endif
 }
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