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Question by Mattias-Wargren · Jan 15, 2011 at 10:01 AM · texturematerialbeginneralphaplane

How do I use Material/Texture alpha on a plane?

I want to use a material/texture on a plane but cant seem to get it to use the alpha from the Photoshop file (PSD). Is there any special settings I should know of? I am not familiar with materials or textures so please write the answer in n00b-mode.

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Answer by taoa · Mar 14, 2011 at 01:30 PM

Make so that your shader uses something like the Transparent/Diffuse or Transparent/Cutout/Diffuse shaders As for your PSD, I never tried this format in Unity, but you're more likely to get decent results with either PNG format (though watch out for transparency artefacts on the borders of your image in PNG, implicit alpha ain't nice) or (my preferred format of all time) Targa/TGA.

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Answer by cjmarsh · Jan 15, 2011 at 10:49 AM

Have you tried saving it in the .png file-type? It generally carries over transparent images very well.

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avatar image Mattias-Wargren · Jan 15, 2011 at 10:53 AM 0
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tried that. Did not work. I think the problem is the material settings.

avatar image cjmarsh · Jan 15, 2011 at 11:06 AM 0
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Try creating a new material and set the shader type to Decal. Then put your png in the Decal (RGBA) slot.

avatar image cjmarsh · Jan 15, 2011 at 11:12 AM 2
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Sorry, I think you might want Transparent/Diffuse for shader type.

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