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Question by Halo-Freak · Jul 28, 2015 at 04:16 AM · script.damagemeleemelee attack

How do I make my melee script do damage.

I have a melee script but I don't know how to make it do damage to either an ai or a player here is the script so far it is in js.

var target : Transform;

function Update () { var dist : float = Vector3.Distance(transform.position, target.position);

 if(Input.GetKeyUp(KeyCode.Mouse0) && dist <= 2.1){
     GetComponent.<Animation>().Play("Default Take");
 }
 
 if(Input.GetKeyUp(KeyCode.Mouse0) && dist > 2.1){
     GetComponent.<Animation>().Play("Default Take");
 }

}

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Answer by YoungDeveloper · Jul 28, 2015 at 04:19 AM

  • Create a script which will hold npc health

  • When attack is done check if you actually hit the target. You could use collision check, distance, trigger or raycasts.

  • When damage is done, use GetComponent from hit object - npc script and remove the damage done from its health. If health equals or is lower than 0 kill the npc.

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