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Question by Wilux · Aug 05, 2019 at 12:36 AM · shaderoverlay

Apply Shader to overlay GUI

Maybe dumb question but i have stumbled around for over an hour now so i think it's fair to ask now.

I have two cameras. One for the game and one for a GUI overlay (which is made of 3d objects) I want to apply a shader only everything the GUI overlay camera's view but when i try to do so it applies the shader to the whole screen.


ClearFlag is Depth Only for the GUI camera and codesnippet is the script.

 public class pixelate : MonoBehaviour
 {
     public Material effectMaterial;
 
    private void PreRenderImage(RenderTexture source,RenderTexture destination) {
       Graphics.Blit(source,destination,effectMaterial);
    }
 }


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avatar image Namey5 · Aug 05, 2019 at 12:03 PM 0
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What exactly is the PreRenderImage method and how is it being called? Ordinarily, post effects are just done through OnRenderImage, so I'm interested to know how you're implementing filters.

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