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Question by walkerdude5 · Jul 27, 2017 at 11:39 PM · unity 5playerprefsvariables

Script variables on gameObject in resource folder are not retained unless I inspect it before I press play

I am making a skill tree and the values for the variable are not being retained.

Here is example code for a variable that defaults to zero unless I inspect it before hitting play Code attached to gameObject in resource folder:

 public class ability3Script : MonoBehaviour{
 
 public int AB3dmg;
 ...
 void update()
 {
 PlayerPrefs.SetInt("AB3dmg", AB3dmg);
 }`



This code is attached to a button and is ran onclick.

    Ability3.GetComponent<ability3Script>().AB3dmg++;
    PlayerPrefs.SetInt("AB3dmg", Ability3.GetComponent<ability3Script>().AB3dmg);




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