How do I fix this error when building my project to my Xbox One via Visual Studio?
Visual Studios error: 1>------ Build started: Project: Assembly-CSharp-firstpass, Configuration: Debug x64 ------ 1> Running SerializationWeaver... 1> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. 1> at System.ThrowHelper.ThrowKeyNotFoundException() 1> at System.Collections.Generic.Dictionary`2.get_Item(TKey key) 1> at UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve() 1> at Unity.NuGetAssemblyResolver..ctor(String projectLockFile) 1> at usw.Weaver.ReaderParameters(String assemblyPath, ConversionOptions options) 1> at usw.Weaver.Weave() 1> at usw.Program.RunProgram(ConversionOptions options) 1> at usw.Program.Main(String[] args) 1>C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp-firstpass\Assembly-CSharp-firstpass.csproj(188,5): error MSB3073: The command ""C:\Users\jackh\Documents\Henry Alpha 1\UWP\Unity\Tools\SerializationWeaver\SerializationWeaver.exe" "C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x64\Debug\Unprocessed\Assembly-CSharp-firstpass.dll" "-pdb" "-verbose" "-unity-engine=C:\Users\jackh\Documents\Henry Alpha 1\UWP\Henry\Unprocessed\UnityEngine.dll" "C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp-firstpass\obj\x64\Debug\x64\Debug" "-lock=C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp-firstpass\project.lock.json" "@C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp-firstpass\SerializationWeaverArgs.txt" "-additionalAssemblyPath=C:\Users\jackh\Documents\Henry Alpha 1\UWP\Henry\Unprocessed" "-unity-networking=C:\Users\jackh\Documents\Henry Alpha 1\UWP\Henry\Unprocessed\UnityEngine.Networking.dll"" exited with code 1. 2>------ Build started: Project: Assembly-CSharp, Configuration: Debug x64 ------ 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\TeleportToSingleplayer.cs(10,9,10,51): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene' 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(15,40,15,50): warning CS0649: Field 'FirstPersonController.m_RunSpeed' is never assigned to, and will always have its default value 0 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(13,39,13,50): warning CS0649: Field 'FirstPersonController.m_IsWalking' is never assigned to, and will always have its default value false 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\RigidbodyFirstPersonController.cs(88,23,88,34): warning CS0169: The field 'RigidbodyFirstPersonController.m_YRotation' is never used 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(20,44,20,55): warning CS0649: Field 'FirstPersonController.m_MouseLook' is never assigned to, and will always have its default value null 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\CrossPlatformInput\Scripts\TouchPad.cs(36,11,36,26): warning CS0169: The field 'TouchPad.m_PreviousDelta' is never used 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\CrossPlatformInput\Scripts\TouchPad.cs(35,11,35,21): warning CS0169: The field 'TouchPad.m_StartPos' is never used 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(29,44,29,55): warning CS0649: Field 'FirstPersonController.m_LandSound' is never assigned to, and will always have its default value null 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(33,23,33,34): warning CS0169: The field 'FirstPersonController.m_YRotation' is never used 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(28,44,28,55): warning CS0649: Field 'FirstPersonController.m_JumpSound' is never assigned to, and will always have its default value null 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(19,40,19,59): warning CS0649: Field 'FirstPersonController.m_GravityMultiplier' is never assigned to, and will always have its default value 0 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(16,56,16,73): warning CS0649: Field 'FirstPersonController.m_RunstepLenghten' is never assigned to, and will always have its default value 0 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Utility\SmoothFollow.cs(21,17,21,30): warning CS0649: Field 'SmoothFollow.heightDamping' is never assigned to, and will always have its default value 0 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(14,40,14,51): warning CS0649: Field 'FirstPersonController.m_WalkSpeed' is never assigned to, and will always have its default value 0 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Utility\SmoothFollow.cs(19,17,19,32): warning CS0649: Field 'SmoothFollow.rotationDamping' is never assigned to, and will always have its default value 0 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(21,39,21,51): warning CS0649: Field 'FirstPersonController.m_UseFovKick' is never assigned to, and will always have its default value false 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(18,40,18,60): warning CS0649: Field 'FirstPersonController.m_StickToGroundForce' is never assigned to, and will always have its default value 0 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Utility\PlatformSpecificContent.cs(21,51,21,69): warning CS0649: Field 'PlatformSpecificContent.m_BuildTargetGroup' is never assigned to, and will always have its default value 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Utility\AutoMobileShaderSwitch.cs(12,50,12,67): warning CS0169: The field 'AutoMobileShaderSwitch.m_ReplacementList' is never used 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(27,46,27,62): warning CS0649: Field 'FirstPersonController.m_FootstepSounds' is never assigned to, and will always have its default value null 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(23,39,23,51): warning CS0649: Field 'FirstPersonController.m_UseHeadBob' is never assigned to, and will always have its default value false 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\CrossPlatformInput\Scripts\TouchPad.cs(37,11,37,26): warning CS0169: The field 'TouchPad.m_JoytickOutput' is never used 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Utility\SmoothFollow.cs(10,21,10,27): warning CS0649: Field 'SmoothFollow.target' is never assigned to, and will always have its default value null 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Utility\PlatformSpecificContent.cs(24,39,24,61): warning CS0649: Field 'PlatformSpecificContent.m_ChildrenOfThisObject' is never assigned to, and will always have its default value false 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Utility\WaypointProgressTracker.cs(14,50,14,57): warning CS0649: Field 'WaypointProgressTracker.circuit' is never assigned to, and will always have its default value null 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(26,40,26,54): warning CS0649: Field 'FirstPersonController.m_StepInterval' is never assigned to, and will always have its default value 0 2>C:\Users\jackh\Documents\Henry Alpha 1\Assets\SinglePlayer\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(17,40,17,51): warning CS0649: Field 'FirstPersonController.m_JumpSpeed' is never assigned to, and will always have its default value 0 2> Running SerializationWeaver... 2> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. 2> at System.ThrowHelper.ThrowKeyNotFoundException() 2> at System.Collections.Generic.Dictionary`2.get_Item(TKey key) 2> at UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve() 2> at Unity.NuGetAssemblyResolver..ctor(String projectLockFile) 2> at usw.Weaver.ReaderParameters(String assemblyPath, ConversionOptions options) 2> at usw.Weaver.Weave() 2> at usw.Program.RunProgram(ConversionOptions options) 2> at usw.Program.Main(String[] args) 2>C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp\Assembly-CSharp.csproj(182,5): error MSB3073: The command ""C:\Users\jackh\Documents\Henry Alpha 1\UWP\Unity\Tools\SerializationWeaver\SerializationWeaver.exe" "C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp\bin\x64\Debug\Unprocessed\Assembly-CSharp.dll" "-pdb" "-verbose" "-unity-engine=C:\Users\jackh\Documents\Henry Alpha 1\UWP\Henry\Unprocessed\UnityEngine.dll" "C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp\obj\x64\Debug\x64\Debug" "-lock=C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp\project.lock.json" "@C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp\SerializationWeaverArgs.txt" "-additionalAssemblyPath=C:\Users\jackh\Documents\Henry Alpha 1\UWP\Henry\Unprocessed" "-unity-networking=C:\Users\jackh\Documents\Henry Alpha 1\UWP\Henry\Unprocessed\UnityEngine.Networking.dll" "-additionalAssemblyPath=C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x64\Debug"" exited with code 1. 3>------ Build started: Project: Henry, Configuration: Debug x64 ------ 3>C:\Users\jackh\Documents\Henry Alpha 1\UWP\Henry\App.cs(56,13,56,71): warning CS0618: 'ApplicationView.SuppressSystemOverlays.set' is obsolete: 'Use the TryEnterFullScreen method and IsFullScreenMode property instead of SuppressSystemOverlays. For more info, see MSDN.' 3> Henry -> C:\Users\jackh\Documents\Henry Alpha 1\UWP\Henry\bin\x64\Debug\Henry.exe 3>error PRI175 : 0x80070002 - Processing Resources failed with error : The system cannot find the file specified. 3>GENERATEPROJECTPRIFILE : error PRI252: 0xdef00071 - File C:\Users\jackh\Documents\Henry Alpha 1\UWP\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x64\Debug\Assembly-CSharp-firstpass.pri not found. ========== Build: 0 succeeded, 3 failed, 0 up-to-date, 0 skipped ========== ========== Deploy: 0 succeeded, 0 failed, 0 skipped ==========
Unity error: Shader error in 'Hidden/Post FX/Uber Shader': failed to open source file: 'Bloom.cginc' at line 33 (on d3d11)
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