Problem with Rotating Object not as child
Ok so I am working on a script but I have one small bug it worked before i changed this code. Now when I rotate my character the camera can only move on the x axis and when I rotate left/right the first person controller rotates but my camera moves without rotating. Ok a little complicated so I will just show you.
In this video you can see the camera appears to be locked
Overview of project: The character places a camera on an object and then turns them self into the object. I am cannot use a parent because it just screws everything up from scale to rotation to problems with direction of walking.
Thanks in Advance
Code:
if (!cameraPlaced)
{
MoveCamera();
}
if (cameraPlaced)
{
secondCamera.transform.position = shoot.transform.position;
secondCamera.transform.rotation = shoot.transform.rotation;
}
if (Input.GetKeyDown(placeCamera))
{
cameraPlaced = true;
offset = secondCamera.transform.position - cameraHit.transform.position;
offrot = Quaternion.Inverse(secondCamera.transform.rotation) * cameraHit.transform.rotation;
}
void MoveCamera()
{
//Shoot Raycast
Ray ray = mainCamera.GetComponent<Camera>().ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out cameraHit))
{
Debug.DrawLine(ray.origin, cameraHit.point);
}
//Move Camera to point of collider
secondCamera.transform.position = cameraHit.point;
shoot.transform.position = cameraHit.point;
shoot.transform.parent = cameraHit.transform;
var lookPos = this.transform.position - shoot.transform.position;
lookPos.y = 0;
var rotation = Quaternion.LookRotation(cameraHit.normal);
var rot = Quaternion.LookRotation(lookPos);
shoot.transform.rotation = Quaternion.Slerp(shoot.transform.rotation, rotation, Time.deltaTime * 60);
secondCamera.transform.rotation = Quaternion.Slerp(secondCamera.transform.rotation, rotation, Time.deltaTime * 60);
}
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