Best optimization for multiple UI Canvas from prefabs
Hi everyone, hope you're doing fine during these tough times.
I have a problem with my Unity game, the profiler is showing high ms for:
PostLateUpdate.PlayerUpdateCanvases: 15.06ms
UIEvents.WillRenderCanvases: 15.06ms
Canvas.BuildBatch: 14.04ms
Profiler Screenshot https://imgur.com/0UcpTOw
So I think the culprit that's causing these spikes are the UI Canvas per car and we have like 30+ of these cars in the game. https://imgur.com/RbdGWXa
Do you have some suggestions for the settings for the UI? I already disabled the raycast target option to help ease it but it wasn't enough.
If it helps, I'm using TextMeshProUGUI for the text.
All suggestions are greatly appreciated.
Your answer
Follow this Question
Related Questions
Updated with UI text element not correct (same frame) 0 Answers
Make Text Appear When Looking at Object in VR 1 Answer
Canvas Text Help 0 Answers
uGUI Text draw calls 1 Answer
How can I check if there is no free space in the Text component? 1 Answer