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Question by Mikayla64668 · Sep 25, 2018 at 10:08 PM · functionloop

How to make incorporate a function and a loop

[SerializedField] Material[] materials = new Material[2]; Renderer_renderer;

 private void Awake()
 {
      _renderer = GetComponent<Renderer>()
         _renderer.sharedMaterial = materials[0];
     
 }

 private void OnCollisisonEnter(Collision collision)
 {
     if (collision.collider.CompareTag("User"))
         _renderer.sharedMaterial = materials[1];
     
 }

 private void OnCollisionEnter(Collisison collision)
 {
     
 }

 void Color private void OnCanvasGroupChanged()
 {
      void ColorChange()
 }
 {
     Renderer renderer = GetComponent<Renderer>();

     //changes the colour to purple
     renderer.material.shader = Shader.Find("_Color");
     renderer.material.SetColor("_Color", Color.purple);

     //changes the colour to red
     renderer.material.shader = Shader.Find("Specular");
     renderer.material.SetColor("_SpecColor", Colour.red);

     //chnages the color to yellow
     renderer.material.shader = Shader.Find("_Color");
     renderer.material.SetColor("_Color", Color.yellow);

     //changes the color to cyan
     renderer.material.shader = Shader.Find("Specular");
     renderer.material.SetColor("_SpecColor", Color.cyan);


  • How can I add a function (not a built-in function) into my code?

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avatar image viknesh2020 · Sep 26, 2018 at 07:05 AM 0
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Please be more specific on your question. What function do you want to implement? What difficulty you are facing now?

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Answer by ShadyProductions · Sep 26, 2018 at 07:48 AM

Just make one?

 public void ThisIsOneIMade() {
 //Code to execute
 }

then u can call it like

ThisIsOneIMade(); anywhere u want in another function

This is basic C#..

https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/methods

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Answer by viknesh2020 · Sep 26, 2018 at 09:43 AM

I think you missing something.

 void Color private void OnCanvasGroupChanged()  *//I am not sure what are you talking about here*
  {
       ColorChange();       *//Remove void here and put a semicolon at the end.*
  }
 public void ColorChange() {
      Renderer renderer = GetComponent<Renderer>();
      //changes the colour to purple
      renderer.material.shader = Shader.Find("_Color");
      renderer.material.SetColor("_Color", Color.purple);
      //changes the colour to red
      renderer.material.shader = Shader.Find("Specular");
      renderer.material.SetColor("_SpecColor", Colour.red);
      //chnages the color to yellow
      renderer.material.shader = Shader.Find("_Color");
      renderer.material.SetColor("_Color", Color.yellow);
      //changes the color to cyan
      renderer.material.shader = Shader.Find("Specular");
      renderer.material.SetColor("_SpecColor", Color.cyan);
 }                                          *//You missed a basic syntax of a function* 


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