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World Space UI low Quality
I am using a world space canvas for applying text on a card game I am making. however, the text is super low quality and hard to read.
now I've already dug around and tried a bunch of solutions and in the editor, the text is amazing quality but in-game it continues to look awful.
camera
Projection: Orthographic
size: 6-12 (player can zoom)
everything else: default
canvas
render mode: world space
dynamic pixels per unit: 100
width and height: 1000
scale X and Y: 0.001
Text
font: ariel
font-size: 300
things I have tried
distance from the camera (nothing)
change projection (nothing but when closer it became clearer)
anti- aliasing (worse)
dynamic pixels per unit (1, 10, 50, 100, 300, 1000, 10000. better in the editor but nothing in-game)
scale and width (1000x1000 width/height 0.001x0.001 scale. 1x1 scale 1x1 width. nothing )
also doing a build has no effect on quality.
I'm kind of out of things to try, and there doesn't seem to be many with the same problem (whos problem wasn't fixed with pixels per unit) any help would be appreciated, cheers.
Answer by dorusoftware · Jan 03, 2021 at 01:12 PM
Not sure what you are doing but try using TextMeshPro instead of normal UI text. That will ensure the text looks fine when you get close.