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Game crashes!
I am using Unity3D to create my MMORPG called Lonath Online. Today I released the Open Alpha stage, but after a few hours, I got some reports that the game is crashing a few seconds after the join a server. Menu and everything else works fine, until joining a scene. So, I tried it too, and that's what really happens. I decided to try on editor, it works perfectly and no errors come up on the dialog. What could it be? Can you help me plase?
However, there is an error when I switch platforms from Windows to Mac or Mac to Windows: Assets/scripts/classes/playerFunc.js(34,73): UCW0004: WARNING: Coroutine 'Close' cannot be automatically started from a static function.
Difficult to say like this... I'm guessing you have a Close-function somewhere... what is its definition, and how is it called in your script?
What is exactly on line 34?
Actually, I'm surprised to see that you can't solve this by your self. Because your games looks very professional.
Turkish: Selam. Email ile konuşup tanışmak isterim mümkünse. Turkce belki daha kolay cozum buluruz. onurer at gmail com
Joyrider, thank you! But, I think that the crash is not relevant with error in dialog. Xtro, my game is professional maybe, but the crash comes from nowhere, and I get no message from $$anonymous$$icrosoft neither Unity after the crash. And sorry, but I don't speak Turkish. Anyway feel free to contact me at: info [at] lonathonline [dot] com
@kPodi - you probably want to share some Player.logs with the community, since the logs may provide more insight into the problem that happens when the built game is played. Separately post some of the playerFunc.js
code so we can help you with that different problem.
Ohh sorry. I searched "Lonath Online" on youtube and it looks like from a Turkish Guy. Then I noticed he just upload a game play video of your game. Sorry.
Answer by eskimojoe · Oct 17, 2013 at 08:45 PM
Please see answer provided for you on the forums. If you like it, please mark it as accepted answer.
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