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Question by IAMBATMAN · Mar 07, 2016 at 12:19 PM · networkingmultiplayerparentspawning

Setting parent on spawned object Unet

So I spawn a weapon using NetworkServer.Spawn(myweapon) which works, but i want to set the parent of myweapon. So I set the parent before I spawn the weapon but it only gets set on the server because NetworkServer.Spawn(myweapon) is a command, and I can't pass gameobjects as parameters so I can't call a ClentRpc to set it on the other players. I need help how do I set the parent on all clients?

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avatar image Salmjak · Mar 07, 2016 at 12:25 PM 0
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@IA$$anonymous$$BAT$$anonymous$$AN You should pass the NetworkIdentity of the parent to ClientRpc/Command and use the NetworkIdentity.gameObject to find the parent you want to set. So if the path to the parent is, let's say, "Arm/ForeArm/Hand/" then use NetworkIdentity.gameObject.transform.FindChild("Arm/ForeArm/Hand/").

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