Nature/Soft Occlusion Shader Help
Hello everyone :)
I have an annoying problem. When I import my low poly tree, the colors and the look of the tree are exactly like I want them (Left) . But when I want to plant them with the Terrain Editor, Unity says that I have to assign the Nature/Occulusion Shader as the tree shader. But then my tree looks like this (Right). Where is the problem? I created the tree in Blender.
Thank you :)
Answer by dorena · Oct 02, 2018 at 10:06 PM
Extremely frustrating, and no, I didn't find any real solution. After seen a lot of videos, I finally started placing the trees one by one, ... and when I got 10, then copy those y start pasting again =)
Hahaha, thanks for the update, I also placed them manually now :D but I did it directly in blender with a short python script that assigns my trees a random location "work-around"