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Question by
Riiich · Jun 29, 2020 at 02:45 PM ·
windowsresourcescompressionfilesystemshared
How do you have a file in your build folder not be compressed by Unity?
I want to be able to access a file from the build folder, but everything is made into, for example sharedassets0.assets
Is there a way do disable compression or even a folder name so that the files are left as they are?
For example, if I have a specific PNG I want to be able to view in the application folder, how would I go about doing that?
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