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Question by ODINKONG · Apr 17, 2017 at 08:32 PM · androidunity 5collision detectionbug report2d collision

Android collision issues

I am currently having an issue where a 2d trigger collision box is working fine on PC but not on android. Here is the strange part it seems to be that it only breaks when i am instantiating projectiles from a particular ability that fans them out. However even if I modify this ability to only shoot one of the object its still fails collision on android.

These prefabs handle the collision with their own script and that works when they are shot by an archer or something. However if they are fired by this script they fail to collide.

The issue has to be in this braket of code any Ideas?

 void makeRock( Vector3 targ){
     GameObject g1 = Instantiate (projectile,owner.transform.position,owner.transform.rotation) as GameObject;
     g1.transform.LookAt (targ);
     g1.transform.localScale = new Vector2 (1, 1);
     projectile projScript = g1.GetComponent<projectile> ();
     projScript.vecTarget = targ;
     projScript.isEnem = ownerCombat.isEnemy;
     projScript.ownerCombatScript = ownerCombat;
     if (Random.Range (0, 100) <= ownerCombat.critChance) {
         projScript.dmg = ownerCombat.fullRangedCrit + ownerCombat.dmgBuff + ownerCombat.critDamageBuff;
     } else {
         projScript.dmg = ownerCombat.rangDmg + ownerCombat.dmgBuff;
     }

     projScript.accuracy = ownerCombat.accuracy;
 }
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