Build for iOS via Windows
I've got a bit of a predicament at the moment. I built my game on a Mac back in 2015. I finished the project and didn't really need to do updates, then life just kinda hit me hard, I lost the mac, my dev licenses all expired and my game was pulled from iOS and Android.
Fast forward to today, I am working on an updated version of the game to re-launch on iOS and Google Play, however, I no longer own a Mac. Even worse, I have an iPhone and no Android phone lol.
So, I'm developing the game, but can't test because:
A) I can build to Android but no device to test
B) I can't test on my iPhone because I don't own a Mac to build on o.o
I've heard of Unity Cloud, but before I renew my license and activate a subscription for Unity Cloud I wanted to be sure it was completely possible to build, and publish to iOS without ever physically touching a Mac.
If I had the money and situation was different I would totally buy one and be done with it, but I just can't at the moment.
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