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Question by mohamed_elgabry · Dec 09, 2017 at 11:49 PM · 2d gamecollider2d

How to enable/disable polygoncollider2d using script?

I have tried this for enabling and disabling polygon collider but its not working:

void OnTriggerEnter2D(Collider2D obj) { if (obj.tag == "Player") { mirror1.GetComponent().enabled = mirror3.GetComponent().enabled = false; mirror2.GetComponent().enabled = true;

         mirror1.GetComponent<PolygonCollider2D>().enabled =
         mirror3.GetComponent<PolygonCollider2D>().enabled = false;
         mirror2.GetComponent<PolygonCollider2D>().enabled = true;
     }
 }
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Answer by RocketFriday · Dec 10, 2017 at 01:03 PM

You can't tell it what to get and what to do with it all in one line.


 GameObject mirror1;
 PolygonCollider2D col1;
 
 Awake(){
 col1 =  mirror1.GetComponent();
 }

 Start(){ 
 col1.enabled =  
 }
 
   




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