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Question by cardinal170 · Aug 24, 2015 at 11:41 AM · prefabblendercolorblender-exporting.obj

Prefab Color Question

Hi, I made a car in blender and exported it as a .obj into unity. I know it doesn't come with color so I tried applying color to it. I want a red body with black wheels, and when I apply my red material the whole prefab turns red. Is there a way to color certain parts of your prefab because I want a red body with black wheels not a red body and red wheels. Please Help. Thank You In Advance!

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avatar image getyour411 · Aug 26, 2015 at 07:11 AM 0
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What you really want to do is learn how to create UV maps in Blender.

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Answer by termway · Aug 24, 2015 at 11:58 AM

You can paint vertices in Blender and see it on Unity with a vertex color shader (for instance: http://forum.unity3d.com/threads/standard-shader-with-vertex-colors.316529/)

Else you need to define multiple materials on your model or submodels with different material.

Edit :

  • You can add material in "material" tab > "+" button > assign selected vertices.

  • You can separate object using 'p' key in edit mode.

  • As proposed in comment you should try to UV your object, and you will be able to paint face (ex: http://blender.stackexchange.com/questions/15301/cant-paint-texture)

For more information you should look for blender tutorial.

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avatar image cardinal170 · Aug 24, 2015 at 05:48 PM 0
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Thanks so much!

avatar image cardinal170 · Aug 26, 2015 at 07:47 PM 0
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Using the vertex paint is currently very difficult for me do you $$anonymous$$d explaining to me how to define multiple materials on your model or submodes with different materials

avatar image cardinal170 · Aug 26, 2015 at 07:49 PM 0
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@watermy Please help

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