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Question by JustOne377 · Dec 09, 2017 at 01:32 AM · texture2d

How Texture.GetPixels() Works?

First of all, Thanks.

I have a little problem understanding whats going on with Texture2D.GetPixels().

I'm Trying to read all the pixels and put it in a single dimensional array but Ordered, like in the texture where the pixels was got.

The problem is that when i get the Color[] From GetPixels the array is not ordered in the way that i can use it in a for loop for paint a set of squares in a 2D grid. What im doing wrong?

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