Round cutout shader
I have a bowl that has a plane intersecting it. I'm going to use this plane as a liquid, but because it's square, I'd like to have a shader that would only render the parts of the plane that touch the inside of the bowl and make the rest transparent. How is this possible?
Comment
Best Answer
Answer by Neith · Dec 08, 2017 at 07:57 PM
Nevermind, I'm going to use this shader with some tweeks: https://answers.unity.com/questions/529814/how-to-have-2-different-objects-at-the-same-place.html
Your answer
Follow this Question
Related Questions
Float point imprecision 0 Answers
how to calculate the angle between two vectors? 6 Answers
Adjusting viewing angle without distortion. 0 Answers
Issues wrapping my brain around this math 2 Answers
How can I numerically solve an equation in Unity c#? 2 Answers