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Question by
chaitanyaviriyala · Jul 11, 2019 at 02:17 PM ·
unity 5shadershadersshader programmingshader writing
How to make a plane to sphere using vertex displacement shader graph, with respect to the camera position?
A simple formula would be : (x,y) to (X,Y,Z) using stereographic projection for cartesian coordinates.
Take a simple Plane and transform to Sphere with movement following the camera (first person view), and would like to play with the parameters of the sphere such as radius and immersion height. I would like to do it using shader graph. Object Space to World Space, PBR (position node)
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