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Question by
Rynder · Jul 23, 2019 at 12:16 PM ·
c#networkingmultiplayer-networking
How do i get the new network server and client to work over same network
I have been running through the notes and tutorial at https://github.com/Unity-Technologies/multiplayer and got to the end with all the code working and up to date with my 2019.1 version. I got it to send and receive messages and debug the proper messages when both server and client scripts were on the same gameobject like in the tutorial and when i setup 2 instances of unity with one on each but it doesn't work over 2 computers on the same network. Is there something i need to change for that to work or is the code not meant for that?
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