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How should I import a snowboard character?
Hello,
I've been working on a snowboarding game for about 2 years. I have a temporary character currently in the game. That character mesh and rig is imported in the same FBX file as the board and its rig(it has a rig for bending and such). This seems like a mistake, but I'm not sure why.
How should I go about this? Should my character and their animations be separate from the board mesh/animations? If so, how do I sync them up if I want the board to bend and such?
I am struggling to lock the board to the character's feet inside Blender, so I figured maybe doing it inside Unity would be smarter.
There is no info about this onlein, and I'm just very lost.
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