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Set fps from default 30 to 60 on iOS and Unity 3.5.3?
When I compile from Unity 3.5.3 to iOS device the game is pegged at 30fps ... I use to solve this in previous Unity version by editing a variable in .mm file in Xcode but that same file no longer is clear how to force game to run at 60fps.
I found some posts about using Application.targetFrameRate = 60;
Where exactly does one set Application.targetFrameRate = 60;? I'm now running 3.5.3 and its not clear where to set this ... :-/
I assume in a script but does it matter which one or where in Unity?
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Answer by difd 9999 · Dec 22, 2012 at 07:44 PM
This is my opinion but you Really don't need more than 30 fps for a game to look good and even if you got 60 the game would be lagging. the faster the target device the faster the rendering
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