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Question by Piilorasva · Nov 24, 2016 at 08:00 AM · c#particles

Change only one property of particle through code and let other properties change according to inspector settings

So I have a situation. I have a particle system that has changing color over lifetime, changing size over lifetime, texture sheet animation etc. In my C# script I get the individual particles of this system and alter their positition and then set the changed particles for my system with SetParticles()-method every frame. This way however only the position is updated anymore and any other property setted in the inspector won't change. Is there a way to update the particles simultaneoysly with code and inspector values?

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avatar image hexagonius · Nov 25, 2016 at 12:02 AM 0
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can we see the relevant code part? I did exact same thing with all particle positions and haven't had any issues with all other values.
P.S. you have to get and set the particles every frame btw. because they're structs which get copied.

avatar image Piilorasva hexagonius · Nov 25, 2016 at 05:34 AM 0
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Aah i'm not getting the particles every frame right now, I'm just setting them. Going to try out both get and set every frame if it helps :)

avatar image Piilorasva hexagonius · Nov 25, 2016 at 06:26 AM 0
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I tried it and it worked, awesome! Thank you so much! :) I will post this as an answer to this question.

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Answer by Piilorasva · Nov 25, 2016 at 06:27 AM

As @hexagonius suggested I didn't get the the particles every frame, I just setted them. After I also getted the particles again every frame everything started working properly.

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